- Uluslararası Sürdürülebilir Mühendislik ve Teknoloji Dergisi
- Cilt: 9 Sayı: 1
- GAMIFICATION IN COMPUTER ENGINEERING EDUCATION: A BIBLIOMETRIC REVIEW OF GLOBAL RESEARCH TRENDS
GAMIFICATION IN COMPUTER ENGINEERING EDUCATION: A BIBLIOMETRIC REVIEW OF GLOBAL RESEARCH TRENDS
Authors : Gürcan Çetin, Saadet Kuru Çetin
Pages : 159-173
Doi:10.62301/usmtd.1710461
View : 33 | Download : 22
Publication Date : 2025-06-30
Article Type : Research Paper
Abstract :With the impact of digitalization, innovative approaches have emerged in the field of education, making learning processes more effective and engaging through gamification and digital games. Gamification aims to enhance individuals\\\' motivation and participation by using game design elements (points, badges, levels, leaderboards, etc.) in non-game contexts. This approach is particularly important in disciplines with technical content, such as computer engineering, to capture students\\\' attention and increase interaction. This study aims to examine scientific publications on gamification in computer engineering education using bibliometric analysis. A total of 343 publications indexed in the Web of Science (WoS) database between 2012 and 2025 were analyzed. The analysis covers publication trends by year, most cited works, influential authors, institutions, journals, and keyword clusters. This study reveals the intellectual structure of the field, identifies research trends, collaboration networks, and potential gaps, aiming to guide future studies.Keywords : Bibliometrik naliz, Bilgisayar Mühendisliği, Eğitim Teknolojisi, Oyunlaştırma
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