- AURUM Mühendislik Sistemleri ve Mimarlık Dergisi
- Volume:8 Issue:1
- MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS
MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS
Authors : Bahar Özden Yıldırım, Bahadır Uçan, Çağatay Bilsel, Feyza Yücebaş
Pages : 11-22
Doi:10.53600/ajesa.1401252
View : 70 | Download : 55
Publication Date : 2024-06-30
Article Type : Research Paper
Abstract :Mythology, as a concept that includes all elements of oral and written tradition, has an important value in reflecting the cultural heritage of societies. While mythology may differ from society to society, it is also known that similar mythological elements are seen or adopted in other geographies. The fact that the cyclops is referred to as \"Cyclops\" in Western mythology or the image of the unicorn frequently takes place in world mythology are examples of this situation. The fact that mythology finds meaning as an artistic and design value is an issue that should be emphasised. Looking at examples around the world, it can be seen that many game productions are inspired by elements of mythology. It is seen that Miyazaki has created many productions inspired by Japanese myths. Greek mythology is also frequently used in European comic cinema. It is possible to say that the productions developed around Turkish mythology in Turkey are inadequate compared to other examples in the world. In this sense, it seems that Turkish mythology is not used sufficiently in the fields of art and design. In line with this deficiency, it is aimed to develop a mobile game based on Turkish and Mongolian epics. In this way, values of Anatolian and Turkish culture will have the opportunity to be represented through current technological methods. Computer aided modelling, animation and game software were used as methods. Based on the literature review, designs were made based on the descriptions of the characters in Turkish and Mongolian myths.Keywords : MYTHOLOGY, DESIGN, GAME, INTERFACE DESIGN, CHARACTER DESIGN