IAD Index of Academic Documents
  • Home Page
  • About
    • About Izmir Academy Association
    • About IAD Index
    • IAD Team
    • IAD Logos and Links
    • Policies
    • Contact
  • Submit A Journal
  • Submit A Conference
  • Submit Paper/Book
    • Submit a Preprint
    • Submit a Book
  • Contact
  • Eğitimde Kuram ve Uygulama
  • Volume:19 Issue:1
  • Designing Exploratory Serious Games with Learning Supports

Designing Exploratory Serious Games with Learning Supports

Authors : Yavuz AKPINAR, Ekrem KUTBAY, Ali AKKAYA
Pages : 83-96
Doi:10.17244/eku.1248565
View : 45 | Download : 51
Publication Date : 2023-06-30
Article Type : Other Papers
Abstract :Serious games are computer games with learning objectives, and present stimulating contexts with interactive, engaging and immersive activities. The brain wave analysis and the neuro-functional correlates of game-based learning revealed that game-based learning is a powerful tool to enliven processes of learning through providing reward and emotional engagement. Implementing a game design model that effectively incorporates game mechanics and pedagogical mechanics is essential in the development of a serious game as an interactive learning environment. The current literature provides many serious game development framework, however, no single framework is sufficient to cover interdisciplinary field of exploratory serious games. This study aimed to develop a framework for designing exploratory serious games. In order to ensure that learners would attain objectives of the learning unit in the game, the proposed conceptual design framework was based upon insert ignore into journalissuearticles values(a); Kiili’s experiential gaming model insert ignore into journalissuearticles values(2005);, insert ignore into journalissuearticles values(b); 4C/ID instructional design model insert ignore into journalissuearticles values(Van Merrienboer, Clark, & de Croock, 2002);, insert ignore into journalissuearticles values(c); ARCS motivation model insert ignore into journalissuearticles values(Keller, 1987);, and insert ignore into journalissuearticles values(d); Activity theory insert ignore into journalissuearticles values(Engeström, 1987);. The framework pays particular attention on learning support mechanisms of the game because students may have difficulty in, miss or avoid learning curricular content of an exploratory serious game when they focus on merely game mechanics. Finally, the study also stresses and discusses enhancing players’ flow experience and enriching adaptability of the game through design of task regimes.
Keywords : Dijital öğrenme oyunları, açınsayıcı öğrenme oyunları, öğrenme desteği, öğretim tasarımı

ORIGINAL ARTICLE URL

* There may have been changes in the journal, article,conference, book, preprint etc. informations. Therefore, it would be appropriate to follow the information on the official page of the source. The information here is shared for informational purposes. IAD is not responsible for incorrect or missing information.


Index of Academic Documents
İzmir Academy Association
CopyRight © 2023-2026