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  • Bilgi ve İletişim Teknolojileri Dergisi
  • Volume:5 Issue:1
  • Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensiona...

Artificial Intelligence (AI)-Based Self-Deciding Character Development Application in Two-Dimensional Video Games

Authors : Akif Yasin AYAS, Hakan AYDIN, Ali ÇETİNKAYA, Zafer GÜNEY
Pages : 1-19
Doi:10.53694/bited.1247338
View : 64 | Download : 44
Publication Date : 2023-06-28
Article Type : Research Paper
Abstract :Artificial Intelligence insert ignore into journalissuearticles values(AI); technologies, which have started to be used in almost all areas of life, are now also used in games. Especially for bot systems that play the game automatically in many popular video games recently, it has become possible for these bots to defeat the grandmasters of the game with advanced Deep Learning insert ignore into journalissuearticles values(DL); methods. The purpose of this study is to develop an AI-based two-dimensional video game in Unity 2D Game Engine, which can decide what the game characters will do within their abilities. In the game application, the two-dimensional game character is controlled by the user. This character moves in a two-dimensional game plane that is created using procedural plane generation algorithms. In addition, statistics such as the number of enemies defeated and the level reached in the game are recorded. The game is based on the Unity2D game engine and is written in C#. In the study, 8 different experiments are performed. In these experiments, the player\`s success time in the game with different equipment defined for the character is measured. This time ranges from 0.54 seconds to 1.88 seconds. Today, AI algorithms are developed to play computer games better or to design better games, and new games are designed to improve AI algorithms. In this context, it is evaluated that this study will contribute to the literature on the use of AI in computer games.
Keywords : Video Oyunu Geliştirme, Prosedürel Düzeyde Üretim, Yapay Zekâ, Unity 2D, Video Game Development, Procedural Level Generation, Artificial Intelligence

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