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  • Ahmet Keleşoğlu Eğitim Fakültesi Dergisi
  • Volume:5 Issue:3 - Tܼrkiye Cumhuriyeti 100.Yıl Special Issue
  • Identification the Impact of Differentiated Digitally Supported Learning Environments

Identification the Impact of Differentiated Digitally Supported Learning Environments

Authors : Barış Ayaz, Mehmet Ramazanoğlu, Çelebi Uluyol
Pages : 853-867
Doi:10.38151/akef.2023.88
View : 231 | Download : 197
Publication Date : 2023-10-29
Article Type : Research Paper
Abstract :The concepts of flipped learning (FL) and augmented reality (AR) draw attention which find strong support for contributing to learning performance. The purpose of this research is to examine to what extent pre-service teachers\' environments with and without AR support differ from traditional digitally supported learning environments in terms of learning achievement. In this process, the analysis of the relationship between the perception of efficacy and motivation related to the learning content and the learning performance to measure the pure effect of the variables was the objective of another study. The study was conducted with the static group comparison design, which is among the weak experimental designs. The study group consisted of 109 pre-service teachers. Gain score test, academic motivation scale for learning information technology and perceived information and communication technologies (ICT) proficiency scale for pre-service teachers were used as data collection tools. Within the scope of the study, in-class implementations lasted for a total of eight weeks with each lasting for three hours. The ANOVA results indicated a statistically significant difference in favor of the AR-supported FL learning environment compared to the traditional digitally supported learning environment in terms of gains scores showing the pretest-posttest difference. In addition, no significant relationship was observed between perceived information technology proficiency and motivation status and gain scores. In this context, it can be suggested that the creation of AR-supported FL environments from suitable content situations in learning groups with proficient digital technology experience can positively contribute to learning performance.
Keywords : Artırılmış Gerçeklik, Öğrenme Performansı, BİT Yeterliği, BİT Motivasyonu, Tersyüz Öğrenme

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