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  • Manisa Celal Bayar Üniversitesi Eğitim Fakültesi Dergisi
  • Volume:12 Issue:2
  • The EVRIM Framework: Guiding Ethical and Inclusive Virtual Reality Integration in Education

The EVRIM Framework: Guiding Ethical and Inclusive Virtual Reality Integration in Education

Authors : Ali Geriş
Pages : 567-583
Doi:10.52826/mcbuefd.1511454
View : 49 | Download : 27
Publication Date : 2024-12-24
Article Type : Review Paper
Abstract :This study introduces the EVRIM Framework (Ethical Virtual Reality Integration Model), designed to meet the growing need for the ethical and effective integration of Virtual Reality (VR) technology in education. As VR technology continues to transform educational practices, a structured approach is essential to maximize its benefits while adhering to ethical standards and promoting inclusivity. The EVRIM Framework is divided into five stages: Discovery, Design, Development, Deployment, and Impact. The Discovery stage involves identifying educational needs, selecting appropriate technologies, and ensuring alignment with educational goals and ethical standards. The Design stage focuses on creating immersive, interactive, and inclusive VR content, emphasizing user experience and accessibility. The Development stage encompasses the technical creation and rigorous testing of VR applications, ensuring data privacy, content accuracy, and cultural sensitivity. The Deployment stage involves practical implementation, including training educators and students, integrating VR content into curricula, and providing ongoing technical support. Finally, the Impact stage assesses the effects of VR on student performance and learning outcomes, collecting and analyzing data to continuously improve VR experiences. The EVRIM Framework aims to revolutionize education by enhancing learning outcomes, promoting inclusivity, and adhering to ethical principles, providing a valuable tool for educators, designers, and policymakers. It serves as a comprehensive guide for leveraging VR technology responsibly and effectively in education. Future research should focus on longitudinal studies to assess long-term impacts, further development of accessibility features, and the creation of comprehensive guidelines for the ethical use of VR in education. By continuously refining and expanding the EVRIM Framework, VR technology can be used to its fullest potential, fostering an inclusive and innovative educational landscape.
Keywords : Sanal Gerçeklik, Etik İlkeler, Teknoloji Entegrasyonu, Eğitsel Tasarım, EVRIM

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