IAD Index of Academic Documents
  • Home Page
  • About
    • About Izmir Academy Association
    • About IAD Index
    • IAD Team
    • IAD Logos and Links
    • Policies
    • Contact
  • Submit A Journal
  • Submit A Conference
  • Submit Paper/Book
    • Submit a Preprint
    • Submit a Book
  • Contact
  • Erzincan Üniversitesi Fen Bilimleri Enstitüsü Dergisi
  • Cilt: 18 Sayı: 2
  • Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Gam...

Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform

Authors : Erol Kına, Recep Özdağ
Pages : 639-658
Doi:10.18185/erzifbed.1667207
View : 67 | Download : 44
Publication Date : 2025-08-31
Article Type : Research Paper
Abstract :This paper presents an overview based on comparison of different machine and deep learning methods applied to perform the sentiment analysis of tweets related to mobile games. The dataset, gathered from Twitter (X) between 2020-2021, was preprocessed and vectorized using Count Vectorizer and TF-IDF methodology. Traditional machine learning (ML) models such as Linear Support Vector Classifier (SVC), Logistic Regression (LR), Ridge Classifier (RC), and Voting Classifier (VC) were benchmarked against a few deep learning (DL) architectures such as the TEMSAP-CNNLSTM model stand-alone and BERT-enhanced versions. The study used precision, F1-score, recall, accuracy, and the AUC to check the performance of the model. The results revealed that DL models outperformed traditional ML classifiers, with these models achieving the highest classification performance of 97,10% and achieving impressive success in minimizing false negatives and false positives. The Ridge Classifier exhibited the lowest performance, correctly classified twitter reviews at an accuracy of 76,76%, indicating its limitations in sentiment classification. In addition, ensemble learning techniques like the Voting Classifier performed much better than individual machine learning models, thus re-establishing the benefits of model aggregation. This study demonstrated that transformer-based models such as BERT have shown remarkable success in sentiment classification of text data related to mobile games. What is even more promising for furthering academic and industrial agendas is that it will provide informed insights into how to make the best selection for enhancing the analysis of user sentiment and identifying the best models to make the play of mobile games more entertaining.
Keywords : derin öğrenme, makine öğrenmesi, duygu analizi, mobil oyun

ORIGINAL ARTICLE URL

* There may have been changes in the journal, article,conference, book, preprint etc. informations. Therefore, it would be appropriate to follow the information on the official page of the source. The information here is shared for informational purposes. IAD is not responsible for incorrect or missing information.


Index of Academic Documents
İzmir Academy Association
CopyRight © 2023-2026