- MANAS Sosyal Araştırmalar Dergisi
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- Reimagining Game Design Through Maslow’s Hierarchy of Needs
Reimagining Game Design Through Maslow’s Hierarchy of Needs
Authors : Volkan Davut Mengi
Pages : 98-112
View : 27 | Download : 15
Publication Date : 2025-10-23
Article Type : Research Paper
Abstract :This study explores the applicability of Abraham Maslow’s hierarchy of needs to the field of digital game design. By reinterpreting each layer of the hierarchy—ranging from physiological needs to self-actualization—the research investigates how core human motivations are reflected in game mechanics, aesthetics, and systems. The methodology involves a conceptual analysis of each hierarchical layer, mapping them to design elements such as functional interfaces (physiological), save systems (safety), multiplayer modes (belonging), reward structures (esteem), and user-generated content or AI-driven narratives (self-actualization). Through this mapping, a comparative model is developed to differentiate between low-level and high-level design features. The study proposes a layered critique format to assess “strong” and “weak” games based on how comprehensively they address player needs. Findings suggest that games with higher experiential, aesthetic, and creative depth often align with upper-level human needs, providing a richer player experience. The article concludes by offering a theoretical model and a conceptual tool to support designers in making player-centric creative decisions guided by Maslow’s framework.Keywords : Bilgisayar Oyunları, Dijital Oyun Tasarımı, Maslow, Oyuncu Deneyimi
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