- Uluslararası Egzersiz Psikolojisi Dergisi
- Cilt: 7 Sayı: 2
- Investigation of the Effect of Educational Games Applied Through Two Different Methods on the Biomot...
Investigation of the Effect of Educational Games Applied Through Two Different Methods on the Biomotor and Cognitive Development of Inclusion Students
Authors : Musab Çağın, Kaan Eriş, Kezban Gülşen Eşkil, İmdat Yarım
Pages : 50-61
Doi:10.51538/intjourexerpsyc.1795327
View : 79 | Download : 164
Publication Date : 2025-12-31
Article Type : Research Paper
Abstract :The growing number of students participating in inclusion programs has underscored the need for evidence-based instructional strategies that support their motor and cognitive development. This study aimed to compare the effects of educational games delivered through two different methods—developmentally adapted games and standard curriculum-based games—on the biomotor and cognitive performance of inclusion students. A total of 29 full-time middle school inclusion students participated in the study and were randomly assigned to an experimental group (n=15) and a control group (n=14). The experimental group received educational games that were simplified and reconstructed based on individual proficiency levels, while the control group participated in standard games used in physical education classes. The 8-week intervention consisted of two 60-minute sessions per week. Biomotor skills (balance, flexibility, speed, jump, endurance) were assessed using the Eurofit Test Battery, cognitive performance was measured using ÇAĞIN Hand and Foot Reaction Tests, and selective attention was evaluated using the Flanker Test. The results indicated a significant group × time interaction only for balance (p=.020), in favor of the experimental group. No significant interaction effects were found for other biomotor or cognitive variables (p>0.05), although both groups demonstrated improvements over time. These findings suggest that educational games are beneficial for inclusion students regardless of structural modification, but adapted games did not yield superior outcomes except for balance. Future research should incorporate longer interventions and more cognitively complex game designs to better evaluate differential effects.Keywords : eğitsel oyunlar, kaynaştırma öğrencileri, bilişsel performans
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