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  • Turkish Journal of Electrical Engineering and Computer Science
  • Volume:25 Issue:1
  • Neville interpolation-based normal estimation

Neville interpolation-based normal estimation

Authors : Buse Melis ÖZYILDIRIM, Ulus ÇEVİK
Pages : 200-208
View : 26 | Download : 6
Publication Date : 0000-00-00
Article Type : Research Paper
Abstract :Displaying useful and meaningful information from 3D data is known as volume rendering. Ray casting is one of the most frequently used direct volume rendering methods. It consists of data preparation, sampling, classification, compositing, and shading steps. Normal values are needed for efficient shading. However, 3D volumetric data are discrete and cannot be used directly for shading. Hence, the estimation of normal values, at each voxel on the surface, is needed for realistic shading. In normal estimation, the use of small voxel neighborhoods results in the staircase effect. On the other hand, the use of larger voxel neighborhoods causes loss of details in the final image. In this work, an alternative normal estimation method that uses large voxel neighborhoods is proposed for providing smoother images without losing details.
Keywords : Volume rendering, normal estimation, Neville interpolation

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