IAD Index of Academic Documents
  • Home Page
  • About
    • About Izmir Academy Association
    • About IAD Index
    • IAD Team
    • IAD Logos and Links
    • Policies
    • Contact
  • Submit A Journal
  • Submit A Conference
  • Submit Paper/Book
    • Submit a Preprint
    • Submit a Book
  • Contact
  • Turkish Journal of Electrical Engineering and Computer Science
  • Volume:27 Issue:4
  • DOP: Discover Objects and Paths, a model for automated navigation and selection in virtual environme...

DOP: Discover Objects and Paths, a model for automated navigation and selection in virtual environments

Authors : Muhammad RAEES, Sehat ULLAH
Pages : 2784-2797
View : 15 | Download : 11
Publication Date : 0000-00-00
Article Type : Research Paper
Abstract :Navigation and selection are the two interaction tasks often needed for the manipulation of an object in a synthetic world. An interface that supports automatic navigation and selection may increase the realism of a virtual reality insert ignore into journalissuearticles values(VR); system. Such an engrossing interface of a VR system is possible by incorporating machine learning insert ignore into journalissuearticles values(ML); into the realm of the virtual environment insert ignore into journalissuearticles values(VE);. The use of intelligence in VR systems, however, is a milestone yet to be achieved to make seamless realism in a VE possible. To improve the believability of an intelligent virtual agent insert ignore into journalissuearticles values(IVA);, this research work presents DOP insert ignore into journalissuearticles values(Discover Objects and Paths);, a novel model for automated navigation and selection. The model, by intermingling ML with the VE, intends to augment the maturity of a virtual agent to the extent of human-level intelligence. Using ML classifiers, an IVA learns objects of interest along with the paths leading to the objects. To access any known object, the IVA then follows a mental map of the scene for self-directed navigation. After reaching a proper location in the designed VE, the required object is selected by using the ML algorithms. Extending ML to VR, the model was implemented in a case-study project called Learn Objects on a Path insert ignore into journalissuearticles values(LOOP);. The application, having a maze-like VE, was evaluated in terms of accuracy and applicability by eight users. The results obtained showed that the model can be incorporated into a number of cross-modality applications.
Keywords : Machine learning, automated navigation, intelligent virtual reality systems

ORIGINAL ARTICLE URL
VIEW PAPER (PDF)

* There may have been changes in the journal, article,conference, book, preprint etc. informations. Therefore, it would be appropriate to follow the information on the official page of the source. The information here is shared for informational purposes. IAD is not responsible for incorrect or missing information.


Index of Academic Documents
İzmir Academy Association
CopyRight © 2023-2025