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  • Eurasian Research in Sport Science
  • Volume:8 Issue:2
  • Comparing The Accuracy and Reaction Times of Esports Players and Sport Sciences Students

Comparing The Accuracy and Reaction Times of Esports Players and Sport Sciences Students

Authors : Tunay Saygi, Ilhan Odabaş
Pages : 80-94
Doi:10.29228/ERISS.32
View : 144 | Download : 126
Publication Date : 2023-12-25
Article Type : Research Paper
Abstract :The aim of this study is to compare the visual, auditory reaction and accuracy times of electronic sports players and sports sciences students. A total of 60 voluntary, including 30 sports sciences students with an average age of 21.70±1.55 years, who have been doing sports for 9.43±4.22 years, and 30 professional First Person Shooter (FPS) players with an average age of 23.30±1.11 years doing esports for 5.86±1.96 years, participated in the study.The tests were administered via web-based digital platforms. Visual Reaction Time Test and Auditory Reaction Time Test were used to determine visual and auditory reaction times as well as Aim Trainer test to determine accuracy times. Auditory and visual reaction time tests were applied five times and the average of the values was recorded in milliseconds (ms). The Aim Trainer test was applied once and the resulting time was recorded in milliseconds (ms). Kolmogrov-Smirnov test was used for normality analysis of the data. Since the data showed normal distribution, they were compared with the Independent Sample T-Test. A statistically significant difference was found in the accuracy parameter between the groups (p<0.01). However, there was no significant difference in the auditory and visual reaction time test (p>0.05). As a result, while it was seen that electronic sports players hit targets faster than sports sciences students in the accuracy test, no significant difference was observed in visual and auditory reaction tests (p>0.05).
Keywords : Elektronik Spor, Espor, İsabetlilik, Reaksiyon Zamanı

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