- Celal Bayar Üniversitesi Fen Bilimleri Dergisi
- Cilt: 21 Sayı: 1
- Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU
Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU
Authors : Barış Çukurbaşı, Ali Geriş, Orkun Teke, Murat Kılınç
Pages : 50-59
Doi:10.18466/cbayarfbe.1538384
View : 40 | Download : 30
Publication Date : 2025-03-26
Article Type : Research Paper
Abstract :This study investigates the transformative potential of Virtual Reality (VR) and Extended Reality (XR) technologies in education, with a particular focus on the design and implementation of the MetaCBU virtual campus at Manisa Celal Bayar University. The primary research objectives are to examine how immersive VR platforms can enhance traditional educational methods by increasing student engagement, motivation, and collaboration, and to identify the technical and pedagogical challenges involved in their development. MetaCBU leverages advanced VR technologies to replicate and extend the capabilities of physical campuses, providing experiential learning opportunities that are otherwise difficult to achieve in conventional classrooms. Key challenges, such as optimizing system performance to mitigate issues like motion sickness and latency, were addressed using advanced rendering techniques, efficient server management, and iterative testing. The findings demonstrate that MetaCBU successfully integrates academic and social functionalities into a single platform, offering students a more interactive and engaging educational experience. The broader implications of this research suggest that VR and XR technologies are poised to revolutionize not only teaching methods but also the operational structures of educational institutions. Future studies are encouraged to explore the scalability of such platforms and their applications across diverse educational contexts and disciplines, ensuring that universities remain at the forefront of digital transformation. By addressing both technical and pedagogical dimensions, this study provides a comprehensive framework for the continued integration of VR in higher education.Keywords : Artificial intelligence, extended reality, metaverse, virtual classroom, virtual reality