- Participatory Educational Research
- Volume:9 Issue:3
- The Effect of Animation-Based Worked Examples Supported with Augmented Reality on the Academic Achie...
The Effect of Animation-Based Worked Examples Supported with Augmented Reality on the Academic Achievement, Attitude and Motivation of Students towards Learning Programming
Authors : Hakan CEVAHİR, Muzaffer ÖZDEMİR, Meltem Huri BATURAY
Pages : 226-247
Doi:10.17275/per.22.63.9.3
View : 28 | Download : 8
Publication Date : 2022-05-01
Article Type : Research Paper
Abstract :This study examines the effect of using animation-based worked examples insert ignore into journalissuearticles values(ARAWEs); that are prepared using Augmented Reality insert ignore into journalissuearticles values(AR); technology instead of using traditional paper-based worked examples insert ignore into journalissuearticles values(TWEs); on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the “Nonequivalent Control Group Model”, one of the quasi-experimental models. The participants consisted of second year students insert ignore into journalissuearticles values(N=94); who were taking the “Basics of Programming” course in the Department of Information Technologies a vocational and technical Anatolian high school in Turkey. An achievement test was applied to the participants as pre-test and final test. Motivation of the students was measured by means of the “Instructional Materials Motivation Survey” developed by Kutu and Sözbilir insert ignore into journalissuearticles values(2011);, and participant attitudes towards using AR was measured by means of the “AR Attitude Scale” developed by Küçük, Yılmaz, Baydaş and Göktaş insert ignore into journalissuearticles values(2014);. According to the results, both the achievement and motivation levels of the students studying on ARAWEs increased significantly compared to those studying on TWEs. There was a high level of correlation between the final test scores and the attitude levels of the students studying on ARAWEs. Considering that instructional materials containing animation-based worked examples prepared using AR technology increase students` interest and motivation in the subject, their use in lessons that include teaching problem solving skills, such as mathematics, physics, and chemistry, can be implemented in future studies.Keywords : Augmented reality, animation based education, programming education, worked examples